Glossary


A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Accidental Discovery
New designs, ideas, and developments resulting from unexpected insight, which can be obtained either internal or external to the organization.


Adoption Curve
The phases through which consumers or a market proceed in deciding to adopt a new product or technology. At the individual level, each consumer must move from a cognitive state (becoming aware of and knowledgeable about), to an emotional state (liking and then preferring the product) and into a behavioral state (deciding and then purchasing the product). At the market level, the new product is first purchased by the innovators in the marketplace, which are generally thought to constitute about 2.5% of the market. Early adopters (13.5% of the market) are the next to purchase, followed by the early majority (34%), late majority (34%) and finally, the laggards (16%).


Advanced Product Quality Planning (APQP)
It is a quality framework of procedures and techniques used for developing new products in industry, particularly the automotive industry. Its purpose is "to produce a product quality plan which will support development of a product or service that will satisfy the customer."


Affinity Charting
A bottom-up technique for discovering connections between pieces of data. An individual or group starts with one piece of data (say, a customer need). They then look through the rest of the data they have (say, statements of other customer needs) to find other data (needs) similar to the first, and place it in the same group. As they come across pieces of data that differ from those in the first group, they create a new category. The end result is a set of groups where the data contained within a category is similar, and the groups all differ in some way. (See also Qualitative Cluster Analysis.)


Alliance
Formal arrangement with a separate company for purposes of development, and involving exchange of information, hardware, intellectual property, or enabling technology. Alliances involve shared risk and reward (e.g., co-development projects).


Alpha Test
Pre-production product testing to find and eliminate the most obvious design defects or deficiencies, usually in a laboratory setting or in some part of the developing firm'­s regular operations, although in some cases it may be done in controlled settings with lead customers. (See also Beta Test and Gamma Test.)


Alpha Testing
A crucial initial look at the initial design, usually done in-house. The results of Alpha testing either confirm the product performs according to its specifications or uncovers areas where the product is deficient. The testing environment should try to simulate the conditions under which the product will actually be used as closely as possible. Alpha testing should not be performed by the same people who are doing the development work. Since this is the first flight for the new product, basic questions of fit and function should be evaluated. Any suggested modifications or revisions to the specifications should be solicited from all parties involved in the evaluation and considered for inclusion. Since the testing is done in-house, special care must be taken to remain as objective as possible.


Analytical Hierarchy Process (AHP)
A decision-making tool for complex, multi-criteria problems where both qualitative and quantitative aspects of a problem need to be incorporated. AHP clusters decision elements according to their common characteristics into a hierarchical structure similar to a family tree or affinity chart.


Analyzer
A firm that follows an imitative innovation strategy, where the goal is to get to market with an equivalent or slightly better product very quickly once someone else opens up the market, rather than to be first to market with new products or technologies. Sometimes called an imitator or a "fast follower."


Anticipatory Failure Determination (AFD)
A failure analysis method. In this process, developers start from a particular failure of interest as the intended consequence and try to devise ways to assure that the failure always happens reliably. Then the developers use that information to develop ways to better identify steps to avoid the failure.


Applications Development
The iterative process through which software is designed and written to meet the needs and requirements of the user base or the process of enhancing or developing new products.


As-Is-Map
A version of a process map depicting how an existing process actually operates. This may differ substantially from documented guidelines.


Asynchronous Groupware
Software used to help people work as groups, but not requiring those people to work at the same time.


Attribute Testing
A quantitative market research technique in which respondents are asked to rate a detailed list of product or category attributes on one or more types of scales such as relative importance, current performance, current satisfaction with a particular product or service, for the purpose of ascertaining customer preferences for some attributes over others, to help guide the design and development process. Great care and rigor should be taken in the development of the list of attributes, and it must be neither too long for the respondent to answer comfortably or too short such that it lumps too many ideas together at too high a level.


Audit
When applied to new product development, an audit is an appraisal of the effectiveness of the processes by which the new product was developed and brought to market.


Augmented Product
The Core Product, plus all other sources of product benefits, such as service, warranty, and image.


Autonomous Team
A completely self-sufficient project team with very little, if any, link to the funding organization. Frequently used as an organizational model to bring a radical innovation to the marketplace. Sometimes called a "tiger" team.


Awareness
A measure of the percent of target customers who are aware that the new product exists. Awareness is variously defined, including recall of brand, recognition of brand, recall of key features or positioning.


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Back-up
A project that moves forward, either in synchrony or with a moderate time-lag, and for the same marketplace, as the lead project to provide an alternative asset should the lead project fail in development. A back-up has essentially the same mechanism of action performance as the lead project. Normally a company would not advance both the lead and the back-up project through to the market place, since they would compete directly with each other.


Balanced Scorecard
A comprehensive performance measurement technique that balances four performance dimensions:
  1. Customer perceptions of how we are performing;
  2. Internal perceptions of how we are doing at what we must excel;
  3. Innovation and learning performance;
  4. Financial performance.


Benchmarking
A process of collecting process performance data, generally in a confidential, blinded fashion, from a number of organizations to allow them to assess their performance individually and as a whole.


Benefit
A product attribute expressed in terms of what the user gets from the product rather than its physical characteristics or features. Benefits are often paired with specific features, but they need not be.


Best Practice
Methods, tools or techniques that are associated with improved performance. In new product development, no one tool or technique assures success; however a number of them are associated with higher probabilities of achieving success. Best practices likely are at least somewhat context specific. Sometimes called "effective practice."


Best Practice Study
A process of studying successful organizations and selecting the best of their actions or processes for emulation. In new product development it means finding the best process practices, adapting them and adopting them for internal use.


Beta Test
An external test of pre-production products. The purpose is to test the product for all functions in a breadth of field situations to find those system faults that are more likely to show in actual use than in the firm'­s more controlled in-house tests before sale to the general market.


Beta Testing
A more extensive test than the Alpha test, performed by real users and customers. The purpose of Beta testing is to determine how the product performs in an actual user environment. It is critical that real customers perform this evaluation, not the firm developing the product or a contracted testing company. As with the Alpha test, results of the Beta Test should be carefully evaluated with an eye toward any needed modifications or corrections.


Bill of Materials (BOM)
A listing of all subassemblies, intermediate parts, and raw materials that go into a parent assembly, showing the quantity of each required to make an assembly.


Bowling Alley
An early growth stage strategy which emphasizes focusing on specific niche markets, building a strong position in those markets by delivering clearly differentiated whole products and using that niche market strength as leverage point for conquering conceptually neighboring niche markets. Success in the bowling alley is predicated on building product leadership via customer intimacy.


Brainstorming
A group method of creative problem solving frequently used in product concept generation. There are many modifications in format, each variation with its own name. The basis of all of these methods uses a group of people to creatively generate a list of ideas related to a particular topic. As many ideas as possible are listed before any critical evaluation is performed.


Brand
A name, term, design, symbol, or any other feature that identifies one seller'­s good or service as distinct from those of other sellers. The legal term for brand is trademark. A brand may identify one item, a family of items, or all items of that seller.


Brand Development Index (BDI)
A measure of the relative strength of a brand'­s sales in a geographic area. Computationally, BDI is the percent of total national brand sales that occur in an area divided by the percent of American households that reside in that area.


Brand Personality
How people feel about the brand. People may have a sense of friendship toward the brand or some notion about its "character".


Breadboard
A proof of concept modeling technique that represents how a product will work, but not how a product will look.


Break-even Point
The point in the commercial life of a product when cumulative development costs are recovered through accrued profits from sales.


Business Analysis
An analysis of the business situation surrounding a proposed project. Usually includes financial forecasts in terms of discounted cash flows, net present values or internal rates of returns.


Business Case
The results of the market, technical and financial analysis. Ideally it is defined just prior to the "go to development" decision gate, the case defines the product and project, including the project justification and the action or business plan.


Business Management Team
Top functional managers and business unit head who work together throughout the design of the decision-flow component of a Stage Gate process.


Business-to-Business
Transactions with non-consumer purchasers such as manufacturers, resellers (distributors, wholesalers, jobbers and retailers, for example) institutional, professional and governmental organizations. Frequently referred to as "industrial" businesses in the past.


Buyer
The purchaser of a product, whether or not they will be the ultimate user. Especially in business-to-business markets, a purchasing agent may contract for the actual purchase of a good or service, yet never benefit from the functions purchased.


Buyer Concentration
The degree to which purchasing power is held by a relatively small percentage of the total number of buyers in the market.


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Cannibalization
That portion of the demand for a new product that comes from the erosion of the demand for, and sales of, a current product the firm markets.


Capacity Planning
A forward looking activity that monitors the skill sets and effective resource capacity of the organization. For product development, the objective is to manage the flow of projects through development such that none of the functions (skill sets) creates a bottleneck to timely completion. Necessary in optimizing the project portfolio.


Category Development Index (CDI)
A measure of the relative strength of a category's sales in a geographic area. Computationally, it is the percent of total national category sales that occur in an area divided by the percent of American households in that area.


Centers of Excellence
A geographic or organizational group with an acknowledged technical, business, or competitive competency.


Champion
A person who takes a passionate interest in seeing that a particular process or product is fully developed and marketed. This informal role varies from situations calling for little more than stimulating awareness of the opportunity to extreme cases where the champion tries to force a project past the strongly entrenched internal resistance of company policy or that of objecting parties.


Change Equilibrium
A balance of organizational forces that either drives or impedes change.


Charter
A project team document defining the context, specific details, and plans of a project. It includes the initial business case, problem and goal statements, constraints and assumptions, and preliminary plan and scope. Periodic reviews with the sponsor ensure alignment with business strategies. (See also Product Innovation Charter.)


Checklist
A list of items used to remind an analyst to think of all relevant aspects. It finds frequent use as a tool of creativity in concept generation, as a factor consideration list in concept screening, and to ensure that all appropriate tasks have been completed in any stage of the product development process.


Chunks
The building blocks of product architecture. They are made up of inseparable physical elements. Other terms for chunks may be modules or major subassemblies.


Classification
A systematic arrangement into groups or classes based on natural relationships.


Clockspeed
The evolution rate of different industries. High clockspeed industries, like electronics, see multiple generations of products within short time periods, perhaps even within 12 months. In low clockspeed industries, like the chemical industry, a generation of products may last as long as 5 or even 10 years. It is believed that high clockspeed industries can be used to understand the dynamics of change that will in the long run affect all industries, much like fruit flies are used to understand the dynamics of genetic change in an accelerated genetic environment, due to their short life spans.


Cognitive Modeling
A method for producing a computational model for how individuals solve problems and perform tasks, which is based on psychological principles. The modeling process outlines the steps a person goes through in solving a particular problem or completing a task, which allows one to predict the time it will take or the types of errors an individual may make. Cognitive models are frequently used to determine ways to improve a user interface to minimize interaction errors or time by anticipating user behavior.


Cognitive Walk Through
A model of the steps or tasks a person must go through to complete a task is constructed, an expert can role play the part of a user to cognitively "walk through" the user'­s expected experience. Results from this walk through can help make human product interfaces more intuitive and increase product useability.


Collaborative Product Development
When two firms work together to develop and commercialize a specialized product. The smaller firm may contribute technical or creative expertise, while the larger firm may be more likely to contribute capital, marketing, and distribution capabilities. When two firms of more equal size collaborate, they may each bring some specialized technology capability to the table in developing some highly complex product or system requiring expertise in both technologies. Collaborative product development has several variations. In customer collaboration, a supplier reaches out and partners with a key or lead customer. In supplier collaboration, a company partners with the provider(s) of technologies, components, or services to create an integrated solution. In collaborative contract manufacturing, a company contracts with a manufacturing partner to produce the intended product. Collaborative development, also known as co-development, differs from simple outsourcing in its levels of depth of partnership in that the collaborative firms are linked in the process of delivering the final solution to the intended customer.


Co-location
Physically locating project personnel in one area, enabling more rapid and frequent decision-making and communication among them.


Commercialization
The process of taking a new product from development to market. It generally includes production launch and ramp up, marketing materials and program development, supply chain development, sales channel development, training development, training, and service and support development.


Competitive Intelligence
Methods and activities for transforming disaggregated public competitor information into relevant and strategic knowledge about competitors'­ position, size, efforts and trends. The term refers to the broad practice of collecting, analyzing, and communicating the best available information on competitive trends occurring outside one'­s own company.


Computer-Aided Engineering (CAE)
Using computers in designing, analyzing and manufacturing a product or process. Sometimes refers more narrowly to using computers just at the engineering analysis stage.


Computer-Aided Design (CAD)
A technology that allows designers and engineers to use computers for their design work. Early programs enabled two-dimensional design. Current programs allow designers to work in three dimensions, and in either wire or solid models.


Computer-Enhanced Creativity
Using specially designed computer software that aids in the process of recording, recalling and reconstructing ideas to speed up the new product development process.


Concept
A clearly written and possibly visual description of the new product idea that includes its primary features and consumer benefits, combined with a broad understanding of the technology needed.


Concept Generation
The processes by which new concepts, or product ideas, are generated. Sometimes also called idea generation or ideation.


Concept Optimization
A research approach that evaluates how specific product benefits or features contribute to a concept'­s overall appeal to consumers. Results are used to select from the options investigated to construct the most appealing concept from the consumer'­s perspective.


Concept Screening
The evaluation of potential new product concepts during the discovery phase of a product development project. Potential concepts are evaluated for their fit with business strategy, technical feasibility, manufacturability, and potential for financial success.


Concept Statement
A verbal or pictorial statement of a concept that is prepared for presentation to consumers to get their reaction prior to development.


Concept Study Activity
The set of product development tasks in which a concept is given enough examination to determine if there are substantial unknowns about the market, technology or production process.


Concept Testing
The process by which a concept statement is presented to consumers for their reactions. These reactions can either be used to permit the developer to estimate the sales value of the concept or to make changes to the concept to enhance its potential sales value.


Concurrency
Carrying out separate activities of the product development process at the same time rather than sequentially.


Concurrent Engineering
When product design and manufacturing process development occur concurrently in an integrated fashion, using a cross-functional team, rather than sequentially by separate functions. Concurrent Engineering is intended to cause the development team to consider all elements of the product life cycle from conception through disposal, including quality, cost, and maintenance, from the project'­s outset.


Conjoint Analysis
Conjoint analysis is a market research technique in which respondents are systematically presented with a rotating set of product descriptions, each of which contains a rotating set of attributes and levels of those attributes. By asking respondents to choose their preferred product and/or to indicate their degree of preference from within each set of options, conjoint analysis can determine the relative contribution to overall preference of each variable and each level. The two key advantages of conjoint analysis over other methods of determining importance are:
  1. the variables and levels can be either continuous (e.g. weight) or discreet (e.g. color),
  2. it is just about the only valid market research method for evaluating the role of price, i.e. how much someone would pay for a given feature.


Consumer
The most generic and all-encompassing term for a firm'­s targets. The term is used in either the business-to-business or household context and may refer to the firm'­s current customers, competitors'­ customers, or current non-purchasers with similar needs or demographic characteristics. The term does not differentiate between whether the person is a buyer or a user target. Only a fraction of consumers will become customers.


Consumer Market
The purchasing of goods and services by individuals and for household use. Consumer purchases are generally made by individual decision makers, either for themselves or others in the family.


Consumer Need
A problem the consumer would like to have solved. What a consumer would like a product to do for them.


Consumer Panels
Specially recruited groups of consumers whose longitudinal category purchases are recorded via the scanner systems at stores.


Contextual Inquiry
A structured qualitative market research method that uses a combination of techniques from anthropology and journalism. Contextual inquiry is a customer needs discovery process that observes and interviews users of products in their actual environment.


Contingency Plan
A plan to cope with events whose occurrence, timing and severity cannot be predicted.


Continuous Improvement
The review, analysis and rework directed at incrementally improving practices and processes. Also called Kaizen.


Continuous Innovation
A product alteration that allows improved performance and benefits without changing either consumption patterns or behavior. The product'­s general appearance and basic performance do not functionally change. Examples include fluoride toothpaste and higher computer speeds.


Continuous Learning Activity
The set of activities involving an objective examination of how a product development project is progressing or how it was carried out to permit process changes to simplify its remaining steps or improve the product being developed or its schedule. (See also Learning Organization.)


Contract Developer
An external provider of product development services.


Controlled Store Testing
A method of test marketing where specialized companies are employed to handle product distribution and auditing rather than using the company'­s normal sales force.


Convergent Thinking
A technique generally performed late in the initial phase of idea generation to help funnel the high volume of ideas created through divergent thinking into a small group or single idea on which more effort and analysis will be focused.


Cooperation (Team Cooperation)
The extent to which team members actively work together in reaching team level objectives.


Coordination Matrix
A summary chart that identifies the key stages of a development project, the goals, and key activities within each stage, and who (what function) is responsible for each.


Core Benefit Proposition (CBP)
The central benefit or purpose for which a consumer buys a product. The Core Benefit Proposition may come either from the physical good or service, or it may come from augmented dimensions of the product. (See also Value Proposition.)


Core Competence
That capability at which a company does better than other firms, which provides them with a distinctive competitive advantage and contributes to acquiring and retaining customers. Something that a firm does better than other firms. The purest definition adds "and is also the lowest cost provider."


Corporate Culture
The "feel" of an organization. Culture arises from the belief system through which an organization operates. Corporate cultures are variously described as being authoritative, bureaucratic, and entrepreneurial. The firm'­s culture frequently impacts the organizational appropriateness for getting things done.


Cost of Goods Sold (COGS)
The direct costs (labor and materials) associated with producing a product and delivering it to the marketplace.


Creativity
The ability to produce work that is both novel and appropriate.


Criteria
Statements of standards used by decision-makers at decision gates. The dimensions of performance necessary to achieve or surpass for product development projects to continue in development. In the aggregate, these criteria reflect a business unit'­s new product strategy.


Critical Assumption
An explicit or implicit assumption in the new product business case that, if wrong, could undermine the viability of the opportunity.


Critical Path
The set of interrelated activities that must be completed for the project to be finished successfully can be mapped into a chart showing how long each task takes, and which tasks cannot be started before which other tasks are completed. The critical path is the set of linkages through the chart that is the longest. It determines how long a project will take.


Critical Path Scheduling
A project management technique, frequently incorporated into various software programs, which puts all important steps of a given new product project into a sequential network based on task interdependencies.


Critical Success Factors
Those critical few factors that are necessary for, but do not guarantee, commercial success.


Cross-Functional Team
A team consisting of representatives from the various functions involved in product development, usually including members from all key functions required to deliver a successful product, typically including marketing, engineering, manufacturing/operations, finance, purchasing, customer support, and quality. The team is empowered by the departments to represent each function'­s perspective in the development process.


Cross Sections
An explanation of a part that is referenced by slicing through the area that needs to be explained.


Crossed the Chasm
Having made the transition to a mainstream market from an early market dominated by a few visionary customers (sometimes also called innovators or lead adopters). This concept typically applies to the adoption of new, market creating technology-based products and services.


Customer
One who purchases or uses the firm'­s products or services.


Customer-based Success
The extent to which a new product is accepted by customers and the trade.


Customer Needs
Problems to be solved. These needs, either expressed or yet-to-be articulated, provide new product development opportunities for the firm.


Customer Perceived Value (CPV)
The result of the customer'­s evaluation of all the benefits and all the costs of an offering as compared to that customer'­s perceived alternative. It is the basis on which customers decide to buy things.


Customer Site Visits
A qualitative market research technique for uncovering customer needs. The method involves going to a customer'­s work site, watching as a person performs functions associated with the customer needs the firm wants to solve, and then debriefing that person about what they did, why they did those things, the problems encountered as they were trying to perform the function, and what worked well.


Customer Value Added Ratio
The ratio of worth what paid for for the products to worth what paid for for the competitors'­ products. A ratio above one indicates superior value compared to your competitors.


Cycle Time
The length of time for any operation, from start to completion. In the new product development sense, it is the length of time to develop a new product from an early initial idea for a new product to initial market sales. Precise definitions of the start and end point vary from one company to another, and may vary from one project to another within the company.


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Dashboard
A typically colored graphical presentation of a project'­s status or a portfolio'­s status by project resembling a vehicle'­s dashboard. Typically, red is used to flag urgent problems, yellow to flag impending problems, and green to signal on projects on track.


Data
Measurements taken at the source of a business process.


Database
An electronic gathering of information organized in some way to make it easy to search, discover, analyze, and manipulate.


Decision Screens
Sets of criteria that are applied as checklists or screens at new product decision points. The criteria may vary by stage in the process.


Decision Tree
A diagram used for making decisions in business or computer programming. The "branches" of the tree diagram represent choices with associated risks, costs, results, and outcome probabilities. By calculating outcomes (profits) for each of the branches, the best decision for the firm can be determined.


Decline Stage
The fourth and last stage of the product life cycle. Entry into this stage is generally caused by technology advancements, consumer or user preference changes, global competition or environmental or regulatory changes.


Defenders
Firms that stake out a product turf and protect it by whatever means, not necessarily through developing new products.


Deliverable
The output (such as test reports, regulatory approvals, working prototypes or marketing research reports) that shows a project has achieved a result. Deliverables may be specified for the commercial launch of the product or at the end of a development stage.


Delphi Processes
A technique that uses iterative rounds of consensus development across a group of experts to arrive at a forecast of the most probable outcome for some future state.


Demographic
The statistical description of a human population. Characteristics included in the description may include gender, age, education level, and marital status, as well as various behavioral and psychological characteristics.


Derivative Product
A new product based on changes to an existing product that modifies, refines, or improves some product features without affecting the basic product architecture or platform.


Design for the Environment (DFE)
The systematic consideration of environmental safety and health issues over the product'­s projected life cycle in the design and development process.


Design for Excellence (DFX)
The systematic consideration of all relevant life cycle factors, such as manufacturability, reliability, maintainability, affordability, testability, etc., in the design and development process.


Design for Maintainability (DFMt)
The systematic consideration of maintainability issues over the product'­s projected life cycle in the design and development process.


Design for Manufacturability (DFM)
The systematic consideration of manufacturing issues in the design and development process, facilitating the fabrication of the product'­s components and their assembly into the overall product.


Design of Experiments (DOE)
A statistical method for evaluating multiple product and process design parameters simultaneously rather than one parameter at a time.


Design to Cost
A development methodology that treats costs as an independent design parameter, rather than an outcome. Cost objectives are established based on customer affordability and competitive constraints.


Design Validation
Product tests to ensure that the product or service conforms to defined user needs and requirements. These may be performed on working prototypes or using computer simulations of the finished product.


Development
The functional part of the organization responsible for converting product requirements into a working product. Also, a phrase in the overall concept to market cycle where the new product or service is developed for the first time.


Development Change Order (DCO)
A document used to implement changes during product development. It spells out the desired change, the reason for the change and the consequences to time to market, development cost, and to the cost of producing the final product. It gets attached to the project'­s charter as an addendum.


Development Teams
Teams that take one or more new products from concept through development, testing and product launch.


Digital Mock-Up
An electronic model of the product created with a solids modeling program. Mock-ups can be used to check for interface interferences and component incompatibilities. Using a digital mock-up can be less expensive than building physical prototypes.


Discontinuous Innovation
Previously unknown products that establish new consumption patterns and behavior changes. Examples include microwave ovens and cellular telephones.


Discounted Cash-Flow (DCF) Analysis
One method for providing an estimate of the current value of future incomes and expenses projected for a project. Future cash flows for a number of years are estimated for the project, and then discounted back to the present using forecast interest rates.


Discrete Choice Experiment
A quantitative market research tool used to model and predict customer buying decisions.


Dispersed Teams
Product development teams that have members working at different locations, across time zones, and perhaps even in different countries.


Distribution
The method and partners used to get the product or service from where it is produced to where the end user can buy it.


Divergent Thinking
Technique performed early in the initial phase of idea generation that expands thinking processes to generate, record and recall a high volume of new or interesting ideas.


Dynamically Continuous Innovation
A new product that changes behavior, but not necessarily consumption patterns. For example: electric toothbrush.


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Early Adopters
For new products, these are customers who, relying on their own intuition and vision, buy into new product concepts very early in the life cycle. For new processes, these are organizational entities that were willing to try out new processes rather than just maintaining the old.


Economic Value Added (EVA)
The value added to or subtracted from shareholder value during the life of a project.


Empathic Design
A five-step method for uncovering customer needs and sparking ideas for new concepts. The method involves going to a customer'­s work site, watching as they perform functions associated with the customer needs your firm wants to solve, and then debriefing the customer about what they did, why they did those things, the problems they encountered as they were trying to perform the function, and what worked well. By spending time with customers, the team develops empathy for the problems customers encounter trying to perform their daily tasks.


Engineering Design
A function in the product creation process where a good or service is configured and specific form is decided.


Engineering Model
The combination of hardware and software intended to demonstrate the simulated functioning of the intended product as currently designed.


Enhanced New Product
A form of derivative product. Enhanced products include additional features not previously found on the base platform, which provide increased value to consumers.


Entrance Requirement
The documents and reviews required before any phase of a stages and gates development process can be started.


Entrepreneur
A person who initiates, organizes, operates, assumes the risk and reaps the potential reward for a new business venture.


Ethnography
A descriptive, qualitative market research methodology for studying the customer in relation to his or her environment. Researchers spend time in the field observing customers and their environment to acquire a deep understanding of the lifestyles or cultures as a basis for better understanding their needs and problems. (See Customer Site Visits.)


Event
The point in time when a task is completed.


Event Map
A chart showing important events in the future that is used to map out potential responses to probable or certain future events.


Excursion
An idea generation technique to force discontinuities into the idea set. Excursions consist of three generic steps:
  1. Step away from the task;
  2. Generate disconnected or irrelevant material;
  3. Force a connection back to the task.


Exit Requirement
The documents and reviews required to complete a stage of a stages and gates development process.


Exit Strategy
A pre-planned process for deleting a product or product line from the firm'­s portfolio. At a minimum it includes plans for clearing inventory out of the supply chain pipeline at a minimum of losses, continuing to provide for after-sales parts supply and maintenance support, and converting customers of the deleted product line to a different one.


Explicit Customer Requirement
What the customer asks for in a product.


Extrusion
A manufacturing process that utilizes a softened billet of material that is forced through a shape (or die) to allow for a continuous form, much like spaghetti.


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Factory Cost
The cost of producing the product in the production location including materials, labor and overhead.


Failure Mode Effects Analysis (FMEA)
A technique used at the development stage to determine the different ways in which a product may fail, and evaluating the consequences of each type of failure.


Failure Rate
The percentage of a firm'­s new products that make it to full market commercialization, but which fail to achieve the objectives set for them.


Feasibility Activity
The set of product development tasks in which major unknowns are examined to produce knowledge about how to resolve or overcome them or to clarify the nature of any limitations. Sometimes called exploratory investigations.


Feasibility Determination
The set of product development tasks in which major unknowns (technical or market) are examined to produce knowledge about how to resolve or overcome them or to clarify the nature of any limitations. Sometimes called exploratory investigation.


Feature
The solution to a consumer need or problem. Features provide benefits to consumers. The handle (feature) allows a laptop computer to be carried easily (benefit). Usually any one of several different features will be chosen to meet a customer need. For example, a carrying case with shoulder straps is another feature that allows a laptop computer to be carried easily.


Feature Creep
The tendency for designers or engineers to add more capability, functions and features to a product as development proceeds than were originally intended. These additions frequently cause schedule slip, development cost increases, and product cost increases.


Feature Road Map
The evolution over time of the performance attributes associated with a product. Defines the specific features associated with each iteration/generation of a product over its lifetime, grouped into releases (sets of features that are commercialized). (See also Product Life Cycle Management).


Field Testing
Product use testing with users from the target market in the actual context in which the product will be used.


Financial Success
The extent to which a new product meets its profit, margin, and return on investment goals.


Firefighting
An unplanned diversion of scarce resources, and the reassignment of some of them to fix problems discovered late in a product'­s development cycle.


Firm-Level Success
The aggregate impact of the firm'­s proficiency at developing and commercializing new products. Several different specific measures may be used to estimate performance.


First-to-Market
The first product to create a new product category or a substantial subdivision of a category.


Flexible Gate
A permissive or permeable gate in a Stage Gate process that is less rigid than the traditional "go-stop-recycle" gate. Flexible gates are useful in shortening time-to-market. A permissive gate is one where the next stage is authorized although some work in the almost-completed stage has not yet been finished. A permeable gate is one where some work in a subsequent stage is authorized before a substantial amount of work in the prior stage is completed.


Focus Groups
A qualitative market research technique where 8 to 12 market participants are gathered in one room for a discussion under the leadership of a trained moderator. Discussion focuses on a consumer problem, product, or potential solution to a problem.


Forecast
A prediction, over some defined time, of the success or failure of implementing a business plan'­s decisions derived from an existing strategy.


Function
(1) An abstracted description of work that a product must perform to meet customer needs. A function is something the product or service must do. (2) Term describing an internal group within which resides a basic business capability such as engineering.


Functional Elements
The individual operations that a product performs. These elements are often used to describe a product schematically.


Functional Pipeline Management
Optimizing the flow of projects through all functional areas in the context of the company'­s priorities.


Functional Reviews
A technical evaluation of the product and the development process from a functional perspective (such as mechanical engineering or manufacturing), in which a group of experts and peers review the product design in detail to identify weaknesses, incorporate lessons learned from past products, and make decisions about the direction of the design going forward. The technical community may perform a single review that evaluates the design from all perspectives, or individual functional departments may conduct independent reviews.


Functional Schematic
A schematic drawing that is made up of all of the functional elements in a product. It shows the product'­s functions as well as how material, energy, and signal flow through the product.


Functional Testing
Testing either an element of or the complete product to determine whether it will function as planned and as actually used when sold.


Fuzzy Front End
The messy "getting started" period of product development, when the product concept is still very fuzzy. Preceding the more formal product development process, it generally consists of three tasks: strategic planning, concept generation, and, especially, technical evaluation. These activities are often chaotic, unpredictable, and unstructured. In comparison, the subsequent new product development process is typically structured, predictable, and formal, with prescribed sets of activities, questions to be answered, and decisions to be made.


Fuzzy Gates
Fuzzy gates are conditional or situational, rather than full "go" decisions. Their purpose is to try to balance timely decisions and risk management. Conditional go decisions are "go," subject to a task being successfully completed by a future, but specified, date. Situational gates have some criteria that must be met for all projects, and others that are only required for some projects. For example, a new-to-the-world product may have distribution feasibility criteria that a line extension will not have. (See also Flexible Gate.)


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Gamma Test
A product use test in which the developers measure the extent to which the item meets the needs of the target customers, solves the problems(s) targeted during development, and leaves the customer satisfied.


Gamma / In-Market Testing
Not to be confused with Test Marketing (which is an overall determination of marketability and financial viability), the In-Market Test is an evaluation of the product itself and its marketing plan through placement of the product in a field setting. Another way of thinking about this is to view it as an in-market test using a real distribution channel in a constrained geographic area or two, for a specific period of time, with advertising, promotion and all associated elements of the marketing plan working. In addition to an evaluation of the features and benefits of the product, the components of the marketing plan are tested in a real world environment to make sure they deliver the desired results. The key element being evaluated is the synergy of the product and the marketing plan, not the individual components. The Market test should deliver a more accurate forecast of dollar and unit sales volume, as opposed to the approximate range estimates produced earlier in the Discovery phase. It should also produce diagnostic information on any facet of the proposed launch that may need adjustment, be it product, communications, packaging, positioning, or any other element of the launch plan.


Gantt Chart
A horizontal bar chart used in project scheduling and management that shows the start date, end date and duration of tasks within the project.


Gap Analysis
The difference between projected outcomes and desired outcomes. In product development, the gap is frequently measured as the difference between expected and desired revenues or profits from currently planned new products if the corporation is to meet its objectives.


Garage Bill Scheduling
A scheduling tool that details every task, no matter how small, that must be completed to achieve a deliverable.


Gate
The point at which a management decision is made to allow the product development project to proceed to the next stage, to recycle back into the current stage to better complete some of the tasks, or to terminate. The number of gates varies by company.


Gatekeepers
The group of managers who serve as advisors, decision makers and investors in a Stage Gate process. Using established business criteria, this multifunctional group reviews new product opportunities and project progress, and allocates resources accordingly at each gate. This group is also commonly called a Product Approval Committee or Portfolio Management Team.


Graceful Degradation
When a product, system or design slides into defective operation a little at a time, while providing ample opportunity to take corrective preventative action or protect against the worst consequences of failure before it happens. The opposite is catastrophic failure.


Gross Rating Points (GRPs)
A measure of the overall media exposure of consumer households (reach times frequency).


Groupware
Software designed to facilitate group efforts such as communication, workflow coordination, and collaborative problem solving. The term generally refers to technologies relying on modern computer networks (external or internal).


Growth Stage
The second stage of the product life cycle. This stage is marked by a rapid surge in sales and market acceptance for the good or service. Products that reach the growth stage have successfully crossed the chasm.


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Heavyweight Team
An empowered project team with adequate resourcing to complete the project. Personnel report to the team leader and are co-located as practical.


Hunting for Hunting Grounds
A structured methodology for completing the Fuzzy Front End of new product development.


Hunting Ground
A discontinuity in technology or the market that opens up a new product development opportunity.


Hurdle Rate
The minimum return on investment or internal rate of return percentage a new product must meet or exceed as it goes through development.


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Idea
The most embryonic form of a new product or service. It often consists of a high-level view of the envisioned solution needed to solve the problem identified by a person, team or firm.


Idea Generation (Ideation)
All of those activities and processes that lead to creating broad sets of solutions to consumer problems. These techniques may be used in the early stages of product development to generate initial product concepts, in the intermediate stages for overcoming implementation issues, in the later stages for planning launch and in the post-mortem stage to better understand success and failure in the marketplace.


Idea Exchange
A divergent thinking technique that provides a structure for building on different ideas in a quiet, non-judgmental setting that encourages reflection.


Idea Merit Index
An internal metric used to impartially rank new product ideas.


Implementation Team
A team that converts the concepts and good intentions of the "should-be" process into practical reality.


Implicit Product Requirement
What the customer expects in a product, but does not ask for, and may not even be able to articulate.


Importance Surveys
A particular type of attribute testing in which respondents are asked to evaluate how important each of the product attributes are in their choice of products or services.


Incremental Improvement
A small change made to an existing product that serves to keep the product fresh in the eyes of customers.


Incremental Innovation
An innovation that improves the conveyance of a currently delivered benefit, but produces neither a behavior change nor a change in consumption.


Individual Depth Interviews (IDI)
A qualitative market research technique in which a skilled moderator conducts an open-ended, in-depth, guided conversation with an individual respondent, as opposed to a focus group format. Such an interview can be used to better understand the respondent's thought processes, motivations, current behaviors, preferences, opinions, and desires.


Industrial Design (ID)
The professional service of creating and developing concepts and specifications that optimize the function, value, and appearance of products and systems for the mutual benefit of both user and manufacturer.


Information
Knowledge and insight, often gained by examining data.


Information Acceleration
A concept testing method employing virtual reality. In it, a virtual buying environment is created that simulates the information available (product, societal, political, and technological) in a real purchase situation at some time several years or more into the future.


Informed Intuition
Using the gathered experiences and knowledge of the team in a structured manner.


Initial Screening
The first decision to spend resources (time or money) on a project. The project is born at this point. Sometimes called "idea screening."


Injection Molding
A process that utilizes melted plastics injected into steel or aluminum molds which ultimately result in finished production parts.


In-licensed
The acquisition from external sources of novel product concepts or technologies for inclusion in the aggregate new product development portfolio.


Innovation
A new idea, method, or device. The act of creating a new product or process. The act includes invention as well as the work required to bring an idea or concept into final form.


Innovation-Based Culture
A corporate culture where senior management teams and employees work habitually to reinforce best practices that systematically and continuously churn out valued new products to customers.


Innovation Engine
The creative activities and people that actually think of new ideas. It represents the synthesis phase when someone first recognizes that customer and market opportunities can be translated into new product ideas.


Innovation Steering Committee
The senior management team or a subset of it responsible for gaining alignment on the strategic and financial goals for new product development, as well as setting expectations for Portfolio and Development Teams.


Innovation Strategy
The company's positioning for developing new technologies and products. One categorization divides firms into Prospectors (those who lead in technology, product and market development, and commercialization, even though an individual product may not lead to profits), Analyzers (fast followers, or imitators, who let the prospectors lead, but have a product development process organized to imitate and commercialize quickly any new product a Prospector has put on the market), Defenders (those who stake out a product turf and protect it by whatever means, not necessarily through developing new products), and Reactors (those who have no coherent innovation strategy).


Innovative Problem Solving
Methods that combine rigorous problem definition, pattern-breaking generation of ideas, and action planning that results in new, unique, and unexpected solutions.


Integrated Architecture
A product architecture in which most or all of the functional elements map into a single or very small number of chunks. It is difficult to subdivide an integrally designed product into partially functioning components.


Integrated Product Development (IPD)
A philosophy that systematically employs an integrated team effort from multiple functional disciplines to develop effectively and efficiently new products that satisfy customer needs.


Intellectual Property (IP)
Information, including proprietary knowledge, technical competencies, and design information, which provides commercially exploitable competitive benefit to an organization.


Internal Rate of Return (IRR)
The discount rate at which the present value of the future cash flows of an investment equals the cost of the investment. The discount rate with a net present value of 0.


Intrapreneur
The large-firm equivalent of an entrepreneur. Someone who develops new enterprises within the confines of a large corporation.


Introduction Stage
The first stage of a product'­s commercial launch and the product life cycle. This stage is generally seen as the point of market entry, user trial, and product adoption.


ISO-9000
A set of five auditable standards of the International Standards Organization that establishes the role of a quality system in a company and which is used to assess whether the company can be certified as compliant to the standards. ISO-9001 deals specifically with new products.


Issue
A certainty that will affect the outcome of a project, either negatively or positively. Issues require investigation as to their potential impacts, and decisions about how to deal with them. Open issues are those for which the appropriate actions have not been resolved, while closed issues are ones that the team has dealt with successfully.


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Kaizen
A Japanese term describing a process or philosophy of continuous, incremental improvement.


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Launch
The process by which a new product is introduced into the market for initial sale.


Lead Users
Users for whom finding a solution to one of their consumer needs is so important that they have modified a current product or invented a new product to solve the need themselves because they have not found a supplier who can solve it for them. When these consumers'­ needs are portents of needs that the center of the market will have in the future, their solutions are new product opportunities.


Learning Organization
An organization that continuously tests and updates the experience of those in the organization, and transforms that experience into improved work processes and knowledge that is accessible to the whole organization and relevant to its core purpose. (See also Continuous Learning Activity.)


Life Cycle Cost
The total cost of acquiring, owning, and operating a product over its useful life. Associated costs may include: purchase price, training expenses, maintenance expenses, warranty costs, support, disposal, and profit loss due to repair downtime.


Lightweight Team
New product team charged with successfully developing a product concept and delivering to the marketplace. Resources are, for the most part, not dedicated and the team depends on the technical functions for resources necessary to get the work accomplished.


Line Extension
A form of derivative product that adds or modifies features without significantly changing the product functionality.


Long-term Success
The new product'­s performance in the long run or at some large fraction of the product'­s life cycle.


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"M" Curve
An illustration of the volume of ideas generated over a given amount of time. The illustration often looks like two arches from the letter M.


Maintenance Activity
That set of product development tasks aimed at solving initial market and user problems with the new product or service.


Mating Part
A general reference to one of two parts that join together.


Manufacturability
The extent to which a new product can be easily and effectively manufactured at minimum cost and with maximum reliability.


Manufacturing Assembly Procedure
Procedural documents normally prepared by manufacturing personnel that describe how a component, subassembly, or system will be put together to create a final product.


Manufacturing Design
The process of determining the manufacturing process that will be used to make a new product.


Manufacturing Test Specification and Procedure
Documents prepared by development and manufacturing personnel that describe the performance specifications of a component, subassembly, or system that will be met during the manufacturing process, and that describe the procedure by which the specifications will be assessed.


Market Conditions
The characteristics of the market into which a new product will be placed, including the number of competing products, level of competitiveness, and growth rate.


Market Development
Taking current products to new consumers or users. This effort may involve making some product modifications.


Market Driven
Allowing the marketplace to direct a firm'­s product innovation efforts.


Market Research
Information about the firm'­s customers, competitors, or markets. Information may be from secondary sources (already published and publicly available) or primary sources (from customers themselves). Market research may be qualitative in nature, or quantitative.


Market Segmentation
Market segmentation is defined as a framework by which to divide a larger heterogeneous market into smaller, more homogeneous parts. These segments can be defined in many different ways: demographic (men vs. women, young vs. old, or richer vs. poorer), behavioral (those who buy on the telephone vs. the Internet vs. retail, or those who pay with cash vs. credit cards), or attitudinal (those who believe that store brands are just as good as national brands vs. those who do not). There are many analytical techniques used to identify segments such as cluster analysis, factor analysis, or discriminate analysis. The most common method is simply to hypothesize a potential segmentation definition and then to test whether any differences that are observed are statistically significant.


Market Share
A company'­s sales in a product area as a percent of the total market sales in that area.


Market Testing
The new product development stage when the new product and its marketing plan are tested together. A market test simulates the eventual marketing mix and takes many different forms, only one of which bears the name "test market".


Matrix Converger
A convergent thinking tool that uses a matrix to help synthesize data into key concepts with numbered ratings.


Maturity Stage
The third stage of the product life cycle. This stage is where sales begin to level off due to market saturation. It is a time when heavy competition, alternative product options, and (possibly) changing buyer or user preferences start to make it difficult to achieve profitability.


Metrics
A set of measurements to track product development and allow a firm to measure the impact of process improvements over time. These measures generally vary by firm but may include measures characterizing both aspects of the process, such as time to market, and duration of particular process stages, as well as outcomes from product development such as the number of products commercialized per year and percentage of sales due to new products.


Modular Architecture
A product architecture in which each functional element maps into its own physical chunk. Different chunks perform different functions, the interactions between the chunks are minimal, and they are generally well defined.


Monitoring Frequency
How often performance indicators are measured.


Morphological Analysis
A matrix tool that breaks a product down by needs met and technology components, allowing for targeted analysis and idea creation.


Multifunctional Team
A group of individuals brought together from the different functional areas of a business to work on a problem or process that requires the knowledge, training and capabilities across the areas to successfully complete the work. (See also Cross-Functional Team.)


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Needs Statement
Summary of consumer needs and wants, described in customer terms, to be addressed by a new product.


Net Present Value (NPV)
Method to evaluate comparable investments in very dissimilar projects by discounting the current and projected future cash inflows and outflows back to the present value based on the discount rate, or cost of capital, of the firm.


Network Diagram
A graphical diagram with boxes connected by lines that shows the sequence of development activities and the interrelationship of each task with another. Often used in conjunction with a Gantt Chart.


New Concept Development Model
A theoretical construct that provides for a common terminology and vocabulary for the Fuzzy Front End. The model consists of three parts: the uncontrollable influencing factors, the controllable engine that drives the activities in the Fuzzy Front End and five activity elements: Opportunity Identification, Opportunity Analysis, Idea Generation and Enrichment, Idea Selection, and Concept Definition.


New Product
A term of many opinions and practices, but most generally defined as a product (either a good or service) new to the firm marketing it. Excludes products that are only changed in promotion.


New Product Development (NPD)
The complete process of strategy, organization, concept generation, product and marketing plan creation and evaluation, and commercialization of a new product. Also frequently referred to just as "product development."


New Product Introduction (NPI)
The launch or commercialization of a new product into the marketplace. Takes place at the end of a successful product development project.


New Product Development Process
A disciplined and defined set of tasks and steps that describe the normal means by which a company repetitively converts embryonic ideas into salable products or services.


New Product Idea
A preliminary plan or purpose of action for formulating new products or services.


New-to-the-world Product
A good or service that has never before been available to either consumers or producers. The automobile was new-to-the-world when it was introduced, as were microwave ovens and pet rocks.


Nominal Group Process
A brainstorming process in which members of a group first write their ideas out individually, and then participate in group discussion about each idea.


Non-Destructive Test
A test of the product that retains the product'­s physical and operational integrity.


Non Product Advantage
Elements of the marketing mix that create competitive advantage other than the product itself. These elements can include marketing communications, distribution, company reputation, technical support, and associated services.


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Operational Strategy
Operational Strategy is an activity that determines the best way to develop a new product while minimizing costs, ensuring adherence to schedule, and delivering a quality product. For product development, the objective is to maximize the return on investment and deliver a high quality product in the optimal market window of opportunity.


Operations
A term that includes manufacturing, but is much broader. It usually includes procurement, physical distribution, and, for services, management of the offices or other areas where the services are provided.


Operator'­s Manual
The written instructions to the users of a product or process. These may be intended for the ultimate customer or for the use of the manufacturing operation.


Opportunity
A business or technology gap that a company or individual realizes, by design or accident, that exists between the current situation and an envisioned future in order to capture competitive advantage, respond to a threat, solve a problem or ameliorate a difficulty.


Original Equipment Manufacturer (OEM)
A term that refers to containment-based re-branding, where a company uses a component of another company in its product, or sells the product of another company under its own brand. OEM refers to the company that originally manufactured the product.


Outsourcing
The process of procuring a good or service from someone else, rather than the firm producing it themselves.


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Pareto Chart
A bar graph with the bars sorted in descending order used to identify the largest opportunity for improvement. Pareto charts distinguish the "vital few" from the "useful many."


Participatory Design
A democratic approach to design that does not simply make potential users the subjects of user testing, but empowers them to be a part of the design and decision-making process.


Payback
The time, usually in years, from some point in the development process until the commercialized product or service has recovered its costs of development and marketing. While some firms take the point of full scale market introduction of a new product as the starting point, others begin the clock at the start of development expense.


Payout
The amount of profits and their timing expected from commercializing a new product.


Perceptual Mapping
A quantitative market research tool used to understand how customers think of current and future products. Perceptual maps are visual representations of the positions that sets of products hold in consumers'­ minds.


Performance Indicators
Criteria on which the performance of a new product in the market are evaluated.


Performance Measurement System
The system that enables the firm to monitor the relevant performance indicators of new products in the appropriate time frame.


Performance/Satisfaction Surveys
A particular type of market research tool in which respondents are asked to evaluate how well a particular product or service is performing and/or how satisfied they are with that product or service on a specific list of attributes. It is often useful to ask respondents to evaluate more than one product or service on these attributes in order to be able to compare them and to better understand what they like and dislike about one versus the other. In this way, this information can become a key input to the development process for next generation product modifications.


PERT (Program Evaluation and Review Technique)
An event oriented network analysis technique used to estimate project duration when there is a high degree of uncertainty in estimates of duration times for individual activities.


Phase Review Process
A staged product development process in which first one function completes a set of tasks, then passes the information they generated sequentially to another function which in turn completes the next set of tasks and then passes everything along to the next function. Multifunctional teamwork is largely absent in these types of product development processes, which may also be called baton-passing processes. Most firms have moved from these processes to Stage Gate processes using multifunctional teams.


Physical Elements
The components that make up a product. These can be both components or individual parts in addition to minor subassemblies of components.


Pilot Gate Meeting
A trial, informal gate meeting usually held at the launch of a Stage Gate process to test the design of the process and familiarize participants with the Stage Gate process.


Pipeline (product pipeline)
The scheduled stream of products in development for release to the market.


Pipeline Alignment
The balancing of project demand with resource supply.


Pipeline Inventory
Production of a new product that has not yet been sold to end consumers, but which exists within the distribution chain.


Pipeline Loading
The volume and time phasing of new products in various stages of development within an organization.


Pipeline Management
A process that integrates product strategy, project management, and functional management to continually optimize the cross-project management of all development-related activities.


Pipeline Management Enabling Tools
The decision-assistance and data-handling tools that aid managing the pipeline. The decision-assistance tools allow the pipeline team to systematically perform trade-offs without losing sight of priorities. The data-handling tools deal with the vast amount of information needed to analyze project priorities, understand resource and skill set loads, and perform pipeline analysis.


Pipeline Management Process
Consists of three elements; pipeline management teams, a structured methodology and enabling tools.


Pipeline Management Teams
The teams of people at the strategic, project and functional levels responsible for resolving pipeline issues.


Platform Product
The design and components that are shared by a set of products in a product family. From this platform, numerous derivative products can be designed. (See also Product Platform.)


Platform Road Map
A graphical representation of the current and planned evolution of products developed by the organization, showing the relationship between the architecture and features of different generations of products.


Portfolio
Commonly referred to as a set of projects or products that a company is investing in and making strategic trade-offs against. (See also Project Portfolio and Product Portfolio.)


Portfolio Criteria
The set of criteria against which the business judges both proposed and currently active product development projects to create a balanced and diverse mix of ongoing efforts.


Portfolio Management
A business process by which a business unit decides on the mix of active projects, staffing and dollar budget allocated to each project currently being undertaken. (See also Pipeline Management.)


Portfolio Map
A chart or graph which graphically displays the relative scalar strength and weakness of a portfolio of products, or competitors in two orthogonal dimensions of customer value or other parameters. Typical portfolio maps include price vs. performance, newness to company vs. newness to market; risk vs. return.


Portfolio Rollout Scenarios
Hypothetical illustrations of the number and magnitude of new products that would need to be launched over a certain time frame to reach the desired financial goals; accounts for success/failure rates and considers company and competitive benchmarks.


Portfolio Team
A cross-functional team focused on shaping the concepts and business cases for a portfolio of new product concepts within a market, category, brand or business to be launched over a period of years, depending.


Pre-Production Unit
A product that looks like and acts like the intended final product, but is made either by hand or in pilot facilities rather than by the final production process.


Preliminary Bill of Materials (PBOM)
A forecasted listing of all the subassemblies, intermediate parts, raw materials, and engineering design, tool design, and customer inputs that are expected to go into a parent assembly showing the quantity of each required to make an assembly.


Process Champion
The person responsible for the daily promotion of and encouragement to use a formal business process throughout the organization. They are also responsible for the ongoing training, innovation input and continuous improvement of the process.


Process Managers
The operational managers responsible for ensuring the orderly and timely flow of ideas and projects through the process.


Process Map
A workflow diagram that uses an x-axis for process time and a y-axis that shows participants and tasks.


Process Mapping
The act of identifying and defining all of the steps, participants, inputs, outputs, and decisions associated with completing any particular process.


Process Maturity Level
The amount of movement of a reengineered process from the "as-is" map, which describes how the process operated initially, to the "should-be" map of the desired future state of the operation.


Process Owner
The executive manager responsible for the strategic results of the new product development process. This includes process throughput, quality of output, and participation within the organization.


Process Re-engineering
A discipline to measure and modify organizational effectiveness by documenting, analyzing, and comparing an existing process to "best-in-class" practice, and then implementing significant process improvements or installing a whole new process.


Product
Term used to describe all goods, services, and knowledge sold. Products are bundles of attributes (features, functions, benefits, and uses) and can be either tangible, as in the case of physical goods, or intangible, as in the case of those associated with service benefits, or can be a combination of the two.


Product and Process Performance Success
The extent to which a new product meets its technical performance and product development process performance criteria.


Product Approval Committee (PAC)
The group of managers who serve as advisors, decision makers and investors in a Stage Gate process: a company'­s NPD executive committee. Using established business criteria, this multifunctional group reviews new product opportunities and project progress, and allocates resources accordingly at each gate.


Product Architecture
The way in which the functional elements are assigned to the physical chunks of a product and the way in which those physical chunks interact to perform the overall function of the product.


Project Decision Making & Reviews
A series of Go/Kill decisions about the viability of a product that ensure the completion of the product provides a product that meets the marketing and financial objectives of the company. This includes a systematic review of the viability of a product as it moves through the various phase stage gates in the development process. These periodic checks validate that the is still close enough to the original plan to deliver against the business case.


Product Definition
Defines the product, including the target market, product concept, benefits to be delivered, positioning strategy, price point, and even product requirements and design specifications.


Product Development
The overall process of strategy, organization, concept generation, product and marketing plan creation and evaluation, and commercialization of a new product.


Product Development Check List
A pre-determined list of activities and disciplines responsible for completing those activities used as a guideline to ensure that all the tasks of product development are considered prior to commercialization.


Product Development Engine
The systematic set of corporate competencies, principles, processes, practices, tools, methods and skills which combine to define the "how" of an organization's ability to drive high value products to the market in a competitive timely manner.


Product Development Portfolio
The collection of new product concepts and products that are within the firm'­s ability to develop, are most attractive to the firm'­s customers and deliver short term and long term corporate objectives, spreading risk and diversifying investments.


Product Development Process
A disciplined and defined set of tasks, steps, and phases that describe the normal means by which a company repetitively converts embryonic ideas into salable products or services.


Product Development Strategy
The strategy that guides the product innovation program.


Product Development Team
A multifunctional group of individuals chartered to plan and execute a new product development project.


Product Discontinuation
A product or service that is withdrawn or removed from the market because it no longer provides an economic, strategic, or competitive advantage in the firm'­s portfolio of offerings.


Product Discontinuation Timeline
The process and time frame in which a product is carefully withdrawn from the marketplace. The product may be discontinued immediately after the decision is made, or it may take a year or more to implement the discontinuation timeline, depending on the nature and conditions of the market and product.


Product Failure
A product development project that does not meet the objective of its charter or marketplace.


Product Family
The set of products that have been derived from a common product platform. Members of a product family normally have many common parts and assemblies.


Product Innovation Charter (PIC)
A critical strategic document, the Product Innovation Charter (PIC) is the heart of any organized effort to commercialize a new product. It contains the reasons the project has been started, the goals, objectives, guidelines, and boundaries of the project. It is the "who, what, where, when, and why" of the product development project. In the Discovery phase, the charter may contain assumptions about market preferences, customer needs, and sales and profit potential. As the project enters the Development phase, these assumptions are challenged through prototype development and in-market testing. While business needs and market conditions can and will change as the project progresses, one must resist the strong tendency for projects to wander off as the development work takes place. The PIC must be constantly referenced during the Development phase to make sure it is still valid, that the project is still within the defined arena, and that the opportunity envisioned in the Discovery phase still exists.


Product Interfaces
Internal and external interfaces impacting the product development effort, including the nature of the interface, action required, and timing.


Product Life Cycle
The four stages that a new product is thought to go through from birth to death: introduction, growth, maturity, and decline. Controversy surrounds whether products go through this cycle in any predictable way.


Product Life Cycle Management
Changing the features and benefits of the product, the elements of the marketing mix, and manufacturing operations over time to maximize the obtainable profits from the product over its life cycle.


Product Line
A group of products marketed by an organization to one general market. The products have many characteristics, customers, and uses in common and may also share technologies, distribution channels, prices, services, and other elements of the marketing mix.


Product Management
Ensuring over time that a product or service profitably meets the needs of customers by continually monitoring and modifying the elements of the marketing mix, including: the product and its features, the communications strategy, distribution channels and price.


Product Manager
The person assigned responsibility for overseeing all of the various activities that concern a particular product. Sometimes called a brand manager in consumer packaged goods firms.


Product Plan
Detailed summary of all the key elements involved in a new product development effort such as product description, schedule, resources, financial estimations and interface management plan.


Product Platform
The underlying structure or basic architecture common across a group of products or that will be the basis of a series of products commercialized over a long period of time.


Product Portfolio
The set of products and product lines the firm has placed in the market.


Product Positioning
How a product will be marketed to customers. The product positioning refers to the set of features and value that is valued by (and therefore defined by) the target customer audience, relative to competing products.


Product Rejuvenation
The process by which a mature or declining product is altered, updated, repackaged or redesigned to lengthen the product life cycle and in turn extend sales demand.


Product Requirements Document
The contract between, at a minimum, marketing and development, describing completely and unambiguously the necessary attributes (functional performance requirements) of the product to be developed, as well as information about how achievement of the attributes will be verified (i.e. through testing).


Product Superiority
Differentiation of a firm'­s products from those of competitors, achieved by providing consumers with greater benefits and value. This is one of the critical success factors in commercializing new products.


Program Manager
The organizational leader charged with responsibility of executing a portfolio of new product development projects.


Project Leader
The person responsible for managing an individual new product development project through to completion. They are responsible for ensuring that milestones and deliverables are achieved and that resources are utilized effectively. (See also Team Leader.)


Project Management
The set of people, tools, techniques, and processes used to define the project'­s goal, plan all the work necessary to reach that goal, lead the project and support teams, monitor progress, and ensure that the project is completed in a satisfactory way.


Project Pipeline Management
Fine tuning resource deployment smoothly for projects during ramp-up, ramp-down, and mid-course adjustments.


Project Plan
A formal, approved document used to guide both project execution and control. Documents planning assumptions and decisions, facilitates communication among stakeholders, and documents approved scope, cost, and schedule deadlines.


Project Portfolio
The set of projects in development at any point in time. These will vary in the extent of newness or innovativeness.


Project Resource Estimation
This activity provides one of the major contributions to the project cost calculation. Turning functional requirements into a realistic cost estimate is a key factor in the success of a product delivering against the business plan.


Project Sponsor
The authorization and funding source of the project. The person who defines the project goals and to whom the final results are presented. Typically a senior manager.


Project Strategy
The goals and objectives for an individual product development project. It includes how that project fits into the firm'­s product portfolio, who the target market is, and what problems the product will solve for those customers.


Project Team
A group of individuals entrusted to plan and execute a new product development project.


Prospectors
Firms that lead in technology, product and market development and commercialization, even though an individual product may not lead to profits. Their general goal is to be first to market with a particular innovation.


Protocol
A statement of the attributes (mainly benefits; features only when required) that a new product is expected to have. A protocol is prepared prior to assigning the project to the technical development team. The benefits statement is agreed to by all parties involved in the project.


Prototype
A physical model of the new product concept. Depending upon the purpose, prototypes may be non-working, functionally working, or both functionally and aesthetically complete.


Psychographics
Characteristics of consumers that, rather than being purely demographic, measure their attitudes, interests, opinions, and lifestyles.


Pull Through
The revenue created when a new product or service positively impacts the sales of other, existing products or services. The obverse of cannibalization.


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Q-Sorts
A process for sorting and ranking complex issues.


Qualitative Cluster Analysis
An individual-based or group-based process using Informed Intuition for clustering and connecting data points.


Qualitative Marketing Research
Research conducted with a very small number of respondents, either in groups or individually, to gain an impression of their beliefs, motivations, perceptions and opinions. Frequently used to gather initial consumer needs and obtain initial reactions to ideas and concepts. Qualitative marketing research is used to show why people buy a particular product, whereas quantitative marketing research reveals how many people buy it.


Quality
The collection of attributes, which when present in a product, means a product has conformed to or exceeded customer expectations.


Quality Assurance
Function responsible for monitoring and evaluating development policies and practices, to ensure they meet company and applicable regulatory standards.


Quality-by-Design
The process used to design quality into the product, service, or process from the inception of product development.


Quality Control Specification and Procedure
Documents that describe the specifications and the procedures by which they will be measured which a finished subassembly or system must meet before judged ready for shipment.


Quality Function Deployment (QFD)
A structured method employing matrix analysis for linking what the market requires to how it will be accomplished in the development effort. This method is most frequently used during the stage of development when a multifunctional team agrees on how customer needs relate to product specifications and the features that deliver those needs. By explicitly linking these aspects of product design, QFD minimizes the possibility of omitting important design characteristics or interactions across design characteristics. QFD is also an important mechanism in promoting multifunctional teamwork. Developed and introduced by Japanese auto manufacturers, QFD is widely used in the automotive industry.


Quantitative Market Research
Consumer research, often surveys, conducted with a large enough sample of consumers to produce statistically reliable results that can be used to project outcomes to the general consumer population. Used to determine importance levels of different customer needs, performance ratings of and satisfaction with current products, probability of trial, repurchase rate, and product preferences. These techniques are used to reduce the uncertainty associated with many other aspects of product development.


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Radical Innovation
A new product, generally containing new technologies, that significantly changes behaviors and consumption patterns in the marketplace.


Rapid Prototyping
Any of a variety of processes that avoid tooling time in producing prototypes or prototype parts and therefore allow (generally non-functioning) prototypes to be produced within hours or days rather than weeks. These prototypes are frequently used to test quickly the product product'­s technical feasibility or consumer interest.


Reactors
Firms that have no coherent innovation strategy. They only develop new products when absolutely forced to by the competitive situation.


Realization Gap
The time between first perception of a need and the launch of a product that fills that need.


Relay-Race Process
A staged product development process in which first one function completes a set of tasks, then passes the information they generates sequentially to another function, which in turn completes the next set of tasks and then passes everything along to the next function. Multifunctional teamwork is largely absent in these types of product development processes, which may also be called phase review or baton-passing processes.


Render
Process that industrial designers use to visualize their ideas by putting their thoughts on paper with any number of combinations of color markers, pencils and highlighters, or computer visualization software.


Reposition
To change the position of the product in the minds of customers, either on failure of the original positioning or to react to changes in the marketplace. Most frequently accomplished through changing the marketing mix rather than redeveloping the product.


Resource Matrix
An array that shows the percentage of each non-managerial person'­s time that is to be devoted to each of the current projects in the firm'­s portfolio.


Resource Plan
Detailed summary of all forms of resources required to complete a product development project, including personnel, equipment, time, and finances.


Responsibility Matrix
This matrix indicates the specific involvement of each functional department or individual in each task or activity in each stage.


Return on Ideas
Reflects the potential value of an idea.


Return on Investment (ROI)
A standard measure of project profitability, this is the discounted profits over the life of the project expressed as a percentage of initial investment.


Rigid Gate
A review point in a Stage Gate process at which all the prior stage'­s work and deliverables must be complete before work in the next stage can commence.


Risk
An event or condition that may or may not occur, but if it does occur will impact the ability to achieve a project'­s objectives. In new product development, risks may take the form of market, technical, or organizational issues.


Risk Acceptance
An uncertain event or condition for which the project team has decided not to change the project plan. A team may be forced to accept an identified risk when they are unable to identify any other suitable response to the risk.


Risk Avoidance
Changing the project plan to eliminate a risk or to protect the project objectives from any potential impact due to the risk.


Risk Management
The process of identifying, measuring, and mitigating the business risk in a product development project.


Risk Mitigation
Actions taken to reduce the probability and/or impact of a risk to below some threshold of acceptability.


Risk Tolerance
The level of risk that a project stakeholder is willing to accept. Tolerance levels are context specific. Stakeholders may be willing to accept different levels of risk for different types of risk, such as risks of project delay, price realization, and technical potential.


Risk Transference
Actions taken to shift the impact of a risk and the ownership of the risk response actions to a third party.


Road Mapping
A graphical multi-step process to forecast future market and/or technology changes, and then plan the products to address these changes.


Robust Design
The design of products to be less sensitive to variations, including manufacturing variation and misuse, increasing the probability that they will perform as intended.


Rugby Process
A product development process in which stages are partially or heavily overlapped rather than sequential with crisp demarcations between one stage and its successor.


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S-Curve (Technology S-Curve)
Technology performance improvements tend to progress over time in the form of an "S" curve. When first invented, technology performance improves slowly and incrementally. Then, as experience with a new technology accrues, the rate of performance increase grows and technology performance increases by leaps and bounds. Finally, some of the performance limits of a new technology start to be reached and performance growth slows. At some point, the limits of the technology may be reached and further improvements are not made. Frequently, the technology then becomes vulnerable to a substitute technology that is capable of making additional performance improvements. The substitute technology is usually on the lower, slower portion of its own "S" curve and quickly overtakes the original technology when performance accelerates during the middle (vertical) portion of the "S".


Scanner Test Markets
Special test markets that provide retail point-of-sale scanner data from panels of consumers to help assess the product'­s performance. First widely applied in the supermarket industry.


Scenario Analysis
A tool for envisioning alternate futures so that a strategy can be formulated to respond to future opportunities and challenges.


Screening
The process of evaluating and selecting new ideas or concepts to put into the project portfolio. Most firms now use a formal screening process with evaluation criteria that span customer, strategy, market, profitability and feasibility dimensions.


Segmentation
The process of dividing a large and heterogeneous market into more homogeneous subgroups. Each subgroup, or segment, holds similar views about the product, and values, purchases, and uses the product in similar ways.


Senior Management
That level of executive or operational management above the product development team that has approval authority or controls resources important to the development effort.


Sensitivity Analysis
A calculation of the impact that an uncertainty might have on the new product business case. It is conducted by setting upper and lower ranges on the assumptions involved and calculating the expected outcomes.


Services
Products, such as an airline flight or insurance policy, which are intangible or at least substantially so. If totally intangible, they are exchanged directly from producer to user, cannot be transported or stored and are instantly perishable. Service delivery usually involves customer participation in some important way. Services cannot be sold in the sense of ownership transfer, and they have no title of ownership.


Short Term Success
The new product'­s performance shortly after launch, well within the first year of commercial sales.


Should Be Map
A version of a process map depicting how a process will work in the future. A revised "as-is" process map. The result of the team'­s re-engineering work.


Simulated Test Market
A form of quantitative market research and pre-test marketing in which consumers are exposed to new products and to their claims in a staged advertising and purchase situation. Output of the test is an early forecast of expected sales or market share, based on mathematical forecasting models, management assumptions, and input of specific measurements from the simulation.


Six Sigma
A level of process performance that produces only 3.4 defects for every one million operations.


Slip Rate
Measures the accuracy of the planned project schedule according to the formula: Slip Rate = ([actual schedule/planned schedule] -1) * 100%.


Specification
A detailed description of the features and performance characteristics of a product. For example, a laptop computer'­s specification may read as a 900 MHz Pentium III, with 256 Mbyes of RAM and 20 Gbytes of hard disk space, 6.5 hours of battery life, weight of 2.1 kilograms, with an active matrix 256 color screen.


Speed to Market
The length of time it takes to develop a new product from an early initial idea for a new product to initial market sales. Precise definitions of the start and end point vary from one company to another, and may vary from one project to another within a company.


Sponsor
An informal role in a product development project, usually performed by a higher-ranking person in the firm who is not directly involved in the project, but who is ready to extend a helping hand if needed, or provide a barrier to interference by others.


Stage
One group of concurrently accomplished tasks, with specified outcomes and deliverables, of the overall product development process.


Stage Gate Process
A widely used product development process that divides the effort into distinct time-sequenced stages separated by management decision gates. Multifunctional teams must successfully complete a prescribed set of related cross-functional tasks in each stage prior to obtaining management approval to proceed to the next stage of product development. The framework of the Stage Gate process includes work-flow and decision-flow paths and defines the supporting systems and practices necessary to ensure the process'­s ongoing smooth operation.


Staged Product Development Activity
The set of product development tasks commencing when it is believed there are no major unknowns and that result in initial production of salable product, carried out in stages.


Stoplight Voting
A convergent thinking technique by which participants vote their idea preferences using colored adhesive dots. Also called preference voting.


Strategic Balance
Balancing the portfolio of development projects along one or more of many dimensions such as focus versus diversification, short versus long term, high versus low risk, extending platforms versus development of new platforms.


Strategic New Product Development (SNPD)
The process that ties new product strategy to new product portfolio planning.


Strategic Partnering
An alliance or partnership between two firms (frequently one large corporation and one smaller, entrepreneurial firm) to create a specialized new product. Typically, the large firm supplies capital, and the necessary product development, marketing, manufacturing, and distribution capabilities, while the small firm supplies specialized technical or creative expertise.


Strategic Pipeline Management
Strategic balancing, which entails setting priorities among the numerous opportunities and adjusting the organization'­s skill sets to deliver products.


Strategic Plan
Establishes the vision, mission, values, objectives, goals, and strategies of the organization'­s future state.


Strategy
The organization'­s vision, mission, and values. One subset of the firm'­s overall strategy is its Innovation Strategy.


Subassembly
A collection of components that can be put together as a single assembly to be inserted into a larger assembly or final product. Often the subassembly is tested for its ability to meet some set of explicit specifications before inclusion in the larger product.


Success
A product that meet'­s its goals and performance expectations. Product development success has four dimensions. At the project level, there are three dimensions: financial, customer-based, and product technical performance. The fourth dimension is new product contribution to overall firm success.


Success Dimensions
Product development success has four dimensions. At the project level, there are three dimensions: financial, customer-based, and product and process performance. The fourth dimension of product development success is measured at the firm level.


Support Service
Any organizational function whose primary purpose is not product development but whose input is necessary to the successful completion of product development projects.


SWOT Analysis
"Strengths, Weaknesses, Opportunities, and Threats" Analysis. A SWOT analysis evaluates a company in terms of its advantages and disadvantages versus competitors, customer requirements, and market/economic environmental conditions.


System Hierarchy Diagram
The diagram used to represent product architectures. This diagram illustrates how the product is broken into its chunks.


Systems and Practices
Established methods, procedures, and activities that either drive or hinder product development. These may relate to the firm'­s day-to-day business or may be specific to product development.


Systems and Practices Team
Senior managers representing all functions who work together to identify and change those systems and practices hindering product development and who establish new tools, systems, and practices for improving product development.


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Task
The smallest describable unit of accomplishment in completing a deliverable.


Target Cost
A cost objective established for a new product based on consideration of customer affordability. Target cost is treated as an independent variable that must be satisfied along with other customer requirements.


Target Market
The group of consumers or potential customers selected for marketing. This market segment is most likely to buy the products within a given category. These are sometimes called "prime prospects."


Team
That group of persons who participate in the product development project. Frequently each team member represents a function, department, or specialty. Together they represent the full set of capabilities needed to complete the project.


Team Leader
The person leading the new product team. Responsible for ensuring that milestones and deliverables are achieved, but may not have any authority over project participants.


Team Spotter'­s Guide
A questionnaire used by a team leader (or team members) to diagnose the quality of the team'­s functioning.


Technology Driven
A new product or new product strategy based on the strength of a technical capability. Sometimes called "solutions in search of problems."


Technology Road Map
A graphic representation of technology evolution or technology plans mapped against time. It is used to guide new technology development for or technology selection in developing new products.


Technology Stage Gate (TSG)
A process for managing the technology development efforts when there is high uncertainty and risk. The process brings a structured methodology for managing new technology development without thwarting the creativity needed in this early stage of product development. It is specifically intended to manage high-risk technology development projects when there is uncertainty and risk that the technology discovery may never occur and therefore the ultimate desired product characteristics might never be achieved.


Technology Transfer
The process of converting scientific findings from research laboratories into useful products by the commercial sector. May also be referred to as the process of transferring technology between alliance partners.


Test Markets
The launching of a new product into one or more limited geographic regions in a very controlled manner, and measuring consumer response to the product and its launch. When multiple geographies are used in the test, different advertising or pricing policies may be tested and the results compared.


Think Links
Stimuli used in divergent thinking to help participants make new connections using seemingly unrelated concepts from a list of people, places, or things.


Think Tank
Environments, frequently isolated from normal organizational activities, created by management to generate new ideas or approaches to solving organizational problems.


Thought Organizers
Tools that help categorize information associated with ideas such that the ideas can be placed into groups that can be more easily compared or evaluated.


Three R'­s
The fundamental steps of Record, Recall, and Reconstruct which most creative minds go through when generating new product ideas.


Threshold Criteria
The minimum acceptable performance targets for any proposed product development project.


Thumbnail
The most minimal form of sketching, usually using pencils, to represent a product idea.


Time to Market
The length of time it takes to develop a new product from an early initial idea for a new product to initial market sales. Precise definitions of the start and end point vary from one company to another, and may vary from one project to another within the company.


Tone
The feeling, emotion, or attitude most associated with using a product. The appropriate tone is important to include in consumer new product concepts and advertising.


Tornado
A mid to late growth stage strategy that follows the bowling alley and which describes an often frenzied period of rapid growth and acceptance for a product category. Activities of the tornado phase include making the product become an industry standard, competitive pricing to maximize share and low cost volume distribution channels. Success in the tornado is related to maintaining previously established product leadership and complementing it with operational excellence in a variety of strategic areas.


Total Quality Management (TQM)
A business improvement philosophy that comprehensively and continuously involves all of an organization'­s functions in improvement activities.


Tracking Studies
Surveys of consumers (usually conducted by telephone) following the product'­s launch to measure consumer awareness, attitudes, trial, adoption and repurchase rates.


TRIZ
The acronym for the Theory of Inventive Problem Solving, which is a Russian, systematic method of solving problems and creating multiple-alternative solutions. It is based on an analysis and codification of technology solutions from millions of patents. The method enhances creativity by getting individuals to think beyond their own experience and to reach across disciplines to solve problems using solutions from other areas of science.


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Uncertainty Range
The spread between the high (best case) and low (worst case) values in a business assumption.


User
Any person who uses a product or service to solve a problem or obtain a benefit, whether or not they purchase it. Users may consume a product, as in the case of a person using shampoo to clean their hair or eating a potato chip to assuage hunger between meals. Users may not directly consume a product, but may interact with it over a longer period of time, like a family owning a car, with multiple family members using it for many purposes over a number of years. Products also are employed in the production of other products or services, where the users may be the manufacturing personnel who operate the equipment.


Utilities
The weights derived from conjoint analysis that measure how much a product feature contributes to purchase interest or preference.


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Value
Any principle to which a person or company adheres with some degree of emotion. It is one of the elements that enter into formulating a strategy.


Value-added
The act or process by which tangible product features or intangible service attributes are bundled, combined or packaged with other features and attributes to create a competitive advantage, reposition a product or increase sales.


Value-added Reseller (VAR)
A value-added reseller (VAR) is a company that adds features to an existing product, then resells it (usually to end-users) as an integrated product or complete turn-key solution. This practice is common in the electronics industry, where, for example, a software application might be added to existing hardware. This value can come from professional services such as integrating, customizing, consulting, training and implementation. The value can also be added by developing a specific application for the product designed for the customer's needs which is then resold as a new package.


Value Analysis
A technique for analyzing systems and designs. Its purpose is to help develop a design that satisfies users by providing the needed user requirements in sufficient quality at an optimum (minimum) cost.


Value Chain
As a product moves from raw material to finished good delivered to the customer, value is added at each step in the manufacturing and delivery process. The value chain indicates the relative amount of value added at each of these steps.


Value Proposition
A short, clear, and simple statement of how and on what dimensions a product concept will deliver value to prospective customers. The essence of "value" is embedded in the trade off between the benefits a customer receives from a new product and the price a customer pays for it.


Vertical Integration
A firm'­s operation across multiple levels of the value chain. In the early 1900'­s, Ford Motor Company was extremely vertically integrated, as it owned forests and operated logging and wood finishing and glass-making businesses. They made all of the components that went into automobiles, as well as most of the raw materials used in those components.


Virtual Customer
A set of Web based market research methods for gathering voice-of-the-customer data in all phases of product development.


Virtual Product Development
Paperless product development. All design and analysis is computer-based.


Virtual Reality
Technology that enables a designer or user to "enter" and navigate a computer-generated 3-D environment. Users can change their viewpoint and interact with the objects in the scene in a way that simulates real-world experiences.


Virtual Team
Dispersed teams that communicate and work primarily electronically may be called virtual teams.


Vision
An act of imagining, guided by both foresight and informed discernment, that reveals the possibilities as well as the practical limits in new product development. It depicts the most desirable, future state of a product or organization.


Visionary Companies
Leading innovators in their industries, they rank first or second in market share, profitability, growth, and shareholder performance. A substantial portion (e.g., 25% or more) of their sales are from products introduced in the last three years. Many firms want to benchmark these firms.


Voice-of-the-customer (VOC)
A process for eliciting needs from consumers that uses structured in-depth interviews to lead interviewees through a series of situations in which they have experienced and found solutions to the set of problems being investigated. Needs are obtained through indirect questioning by coming to understand how the consumers found ways to meet their needs, and, more important, why they chose the particular solutions they found.


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Waste
Any activity that utilizes equipment, materials, parts, space, employee time, or other corporate resource beyond minimum amount required for value-added operations to ensure manufacturability. These activities could include waiting, accumulating semi-processed parts, reloading, passing materials from one hand to the other, and other nonproductive processes. The seven basic categories of waste a business should strive to eliminate are: overproduction, waiting for machines, transportation time, process time, excess inventory, excess motion, and defects.


Whole Product
A product definition concept that emphasizes delivering all aspects of a product which are required for it to deliver its full value. This includes training materials, support systems, cables, how to recipes, additional hardware and software, standards and procedures, implementation, applications consulting, and any constitutive elements necessary to assure the customer will have a successful experience and achieve at least minimum required value from the product. Often elements of the whole product are provided via alliances with others. This term is often used in the context of planning high technology products.


Workflow Design Team
Functional contributors who work together to create and execute the work-flow component of a Stage Gate system. They decide how the company's Stage Gate process will be structured, what tasks it will include, what decision points will be included and who is involved at all points.


Workplan
Detailed plan for executing the project, identifying each phase of the project, the major steps associated with them, and the specific tasks to be performed along the way. Best practice workplans identify the specific functional resources assigned to each task, the planned task duration, and the dependencies between tasks. (See also Gantt Chart.)


Worth What Paid For (WWPF)
The quantitative evaluation by a person in the customer segment of the question: "Considering the products and services that your vendor offers, are they worth what you paid for them?"


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© 2008 John Michael Pierobon

Notes